The naval combat interface shows the strength of the two fleets engaged in the combat. Combat will begin with a contest of firepower, followed by shock action in which ships attempt to grapple or ram one another. This sequence will alternate until one of the fleets loses morale and is either routed or destroyed. The condition of each ship (being the number of sailors still alive on that ship to fight) is expressed as a percentage, and hovering over a ship with the mouse cursor will produce a tooltip which identifies which opposing ship they are currently firing on, as well as their current morale, their strength, and the ship type. Please help with verifying or updating this section. It was last verified for version 1.32.Įngagement width is the combat width for naval battles. Unlike the combat width of land warfare, the naval engagement width of the two participants are independent, that means one participant could have wider engagement width than the other. Heavy ships occupy 3 combat width, while galleys, transports and light ships each occupy 1 combat width. With “Naval Engagement” ability in the age of revolutions These base technology levels of combat width can be augmented by the following: It increases over time as diplomatic technology improves. In a coastal sea zone engagement width is reduced: Naval-Espionage: The Maritime Intelligencer UnitĪ flagship with “Improved Crow's Nest” modification increases the fleet engagement width by 3.Naval-Exploration: Skilled Cartographers. Like land warfare, naval combat occurs when opposing fleets confront each other in the same sea province. Also like land battles, these sea battles can go on for many days, so they should be considered not as a single engagement, but as two fleets maneuvering to gain wind, standing off and skirmishing.
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